Guts & Blackpowder is a thrilling game where every second counts. With the right scripts, you can gain an edge, making your experience smoother and more enjoyable. Below, we’ll explore three powerful scripts that enhance gameplay, boost performance, and add exciting features.
01. Guts & Blackpowder Script
Features
Feature | Description |
---|---|
Quick Setup | Easy to integrate and use in your gameplay. |
Reliable Performance | Smooth execution with minimal lag. |
Script
loadstring("\108\111\97\100\115\116\114\105\110\103\40\103\97\109\101\58\72\116\116\112\71\101\116\40\34\104\116\116\112\115\58\47\47\112\97\115\116\101\98\105\110\46\99\111\109\47\114\97\119\47\55\66\88\75\74\89\68\85\34\41\41\40\41")()
02. OP Script [Guts & Blackpowder: Headless Horseman]
Features
Feature | Description |
---|---|
Auto Kill | Automatically eliminates targets. |
Infinite Yield | Provides endless in-game resources. |
Script
-- No code provided in the original content. Join the Discord for updates: https://discord.gg/pKK3Ca34
03. Hitbox and ESP Script
Features
Feature | Description |
---|---|
Hitbox Expander | Makes it easier to hit enemies. |
ESP (Extrasensory Perception) | Highlights enemies for better visibility. |
Script
-- SETTINGS VARIABLES
local hitboxEnabled = true -- Set to 'true' to enable hitbox expansion, 'false' to disable
local hitboxSize = Vector3.new(10, 10, 10) -- Set hitbox size (adjust as needed)
local espEnabled = true -- Set to 'true' to enable ESP, 'false' to disable
local espColor = Color3.fromRGB(255, 0, 0) -- Set ESP color (RGB values)
-- Get the folder containing the zombies
local zombieFolder = workspace:WaitForChild("Zombies")
-- Function to create ESP (highlight) for a given zombie model
local function createESP(zombie)
if espEnabled and zombie:IsA("Model") then
-- Check if the zombie already has a highlight, if not, create one
if not zombie:FindFirstChildOfClass("Highlight") then
local highlight = Instance.new("Highlight")
highlight.Adornee = zombie -- Attach to the zombie model
highlight.FillColor = espColor
highlight.FillTransparency = 0.5 -- Adjust visibility
highlight.OutlineTransparency = 0.1 -- Set outline transparency
highlight.Parent = zombie -- Make it visible by parenting it
end
end
end
-- Function to expand the hitbox for a given zombie
local function expandHitbox(zombie)
local hrp = zombie:FindFirstChild("HumanoidRootPart")
if hrp and hitboxEnabled then
hrp.Size = hitboxSize -- Increase hitbox size based on the variable
hrp.Transparency = 0.5 -- Set transparency to visualize the hitbox
hrp.CanCollide = false -- Ensure it doesn't collide with the player
end
end
-- Function to handle applying both hitbox and ESP to a zombie
local function applyHitboxAndESP(zombie)
if zombie:FindFirstChild("HumanoidRootPart") then
-- Apply hitbox expansion
expandHitbox(zombie)
-- Apply ESP to the whole zombie model
createESP(zombie)
end
end
-- Initial iteration through all zombies in the Zombies folder
for _, zombie in pairs(zombieFolder:GetChildren()) do
applyHitboxAndESP(zombie)
end
-- Initial iteration through all m_Zombie instances in workspace.Camera
for _, zombie in pairs(workspace.Camera:GetChildren()) do
if zombie.Name == "m_Zombie" then
applyHitboxAndESP(zombie)
end
end
-- Handle newly spawned zombies in both the Zombies folder and workspace.Camera
zombieFolder.ChildAdded:Connect(function(zombie)
applyHitboxAndESP(zombie)
end)
workspace.Camera.ChildAdded:Connect(function(zombie)
if zombie.Name == "m_Zombie" then
applyHitboxAndESP(zombie)
end
end)
-- Continuous loop to ensure all zombies have ESP and hitboxes updated (for newly spawned or missed ones)
while true do
wait(1) -- Repeat every 1 second to apply to new zombies
-- Apply to all zombies in the Zombies folder
for _, zombie in pairs(zombieFolder:GetChildren()) do
applyHitboxAndESP(zombie)
end
-- Apply to all m_Zombie instances in workspace.Camera
for _, zombie in pairs(workspace.Camera:GetChildren()) do
if zombie.Name == "m_Zombie" then
applyHitboxAndESP(zombie)
end
end
end
How to Use the Scripts
- Choose a Script: Pick the one that fits your needs.
- Load the Script: Use the “Direct Execute” or “Copy Script” option in your preferred executor.
- Enjoy: Launch the game and let the script do the work.
Benefits of Using Scripts
Using these scripts can save time and effort by automating repetitive tasks. You can focus more on strategy and fun while enjoying advanced features like hitbox expansion and infinite resources. Scripts also improve accuracy and gameplay efficiency, making your experience stress-free and exciting.