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5 Best Basketball Legends Scripts – Auto Green & more

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Looking to elevate your game in Roblox’s Basketball Legends? These powerful scripts offer features like Auto Green, Ball Magnet, and Aimbot to help you dominate on the virtual court. From beginners to seasoned players, these scripts provide tools to enhance your gameplay experience.

01. InfinitySports Script

A simple yet effective script for Basketball Legends that enhances your gaming experience.

Key Features
Quick gameplay enhancement
Compatible with 5v5 matches
Works with pickup games
1.5X coins bonus with InfinitySports group
loadstring(game:HttpGet("https://raw.githubusercontent.com/flex2009/scripts/main/basketball"))()

02. Absence Mini – Complete Basketball Enhancement

This comprehensive script offers multiple features to improve your gameplay with shooting and movement advantages.

Key Features
Auto Green – Perfect shot timing every time
Ball Magnet – Attract the ball to your position
Speed Changer – Adjust movement speed
Mobile friendly
Compatible with multiple executors
loadstring(game:HttpGet("https://raw.githubusercontent.com/vnausea/absence-mini/refs/heads/main/absencemini.lua"))()

03. Vexium Hub – Premium Aimbot

A feature-rich script focused on shooting accuracy and ball control with additional UI improvements.

Key Features
Aimbot – Precision shooting from anywhere
Ball Mag – Control the ball’s movement
UI Bypass – Enhanced interface options
Key system for secure access
Mobile friendly
https://trialguard.xyz/vexiumhub/

04. Auto Perfect by Jaylen

An open-source script specifically designed for perfect shot timing in Basketball Legends.

Key Features
Auto Perfect Shot Timing
Shot meter automation
Clean, open-source code
Works with various input methods
Optimized performance
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")

local isEnabled = true
local isHolding = false
local shotMeterUI = nil
local ShootingModule = nil

local function findShootingModule()
local foundModule = nil

local Knit = ReplicatedStorage:FindFirstChild("Packages")
if Knit then Knit = Knit:FindFirstChild("Knit") end

if not foundModule then
for _, v in pairs(ReplicatedStorage:GetChildren()) do
if v:IsA("ModuleScript") and v.Name:lower():find("shoot") then
foundModule = v
break
end
end
end

return foundModule
end

local function findShotMeter()
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

for _, v in pairs(PlayerGui:GetChildren()) do
if (v:IsA("ScreenGui")) and (v.Name:lower():find("shoot") or v.Name:lower():find("shot")) then
local bar = v:FindFirstChild("Bar")
if bar then return v end
end
end

for _, screen in pairs(PlayerGui:GetChildren()) do
if screen:IsA("ScreenGui") then
for _, v in pairs(screen:GetChildren()) do
if v:IsA("Frame") and (v.Name:lower():find("shoot") or v.Name:lower():find("shot")) then
local bar = v:FindFirstChild("Bar")
if bar then return v end
end
end
end
end

local foundUI = nil
local connection
connection = PlayerGui.ChildAdded:Connect(function(v)
if (v:IsA("ScreenGui")) and (v.Name:lower():find("shoot") or v.Name:lower():find("shot")) then
local bar = v:FindFirstChild("Bar")
if bar then
foundUI = v
connection:Disconnect()
end
end
end)

delay(5, function()
if connection.Connected then connection:Disconnect() end
end)

return foundUI
end

local lastFillTime = 0
local function fillShotMeter()
local currentTime = tick()
if currentTime - lastFillTime < 0.033 then return end
lastFillTime = currentTime

if shotMeterUI and shotMeterUI:FindFirstChild("Bar") and shotMeterUI.Visible then
shotMeterUI.Bar.Size = UDim2.new(1, 0, 1, 0)
end
end

local function setupShotMeter()
if not shotMeterUI then return end

shotMeterUI:GetPropertyChangedSignal("Visible"):Connect(function()
if shotMeterUI.Visible then fillShotMeter() end
end)

local success, result = pcall(function()
local mt = getrawmetatable(game)
if not mt then return end

local oldIndex = mt.__index
setreadonly(mt, false)

mt.__index = newcclosure(function(self, index)
if (index == "Handle" or index == "handle") and typeof(self) == "table" and shotMeterUI and shotMeterUI.Visible then
fillShotMeter()
end
return oldIndex(self, index)
end)

setreadonly(mt, true)
return true
end)
end

local function setupInputHandling()
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end

local isShootInput = (
input.UserInputType == Enum.UserInputType.MouseButton1 or
input.KeyCode == Enum.KeyCode.Space or
input.KeyCode == Enum.KeyCode.E or
input.UserInputType == Enum.UserInputType.Touch
)

if isShootInput then isHolding = true end
end)

UserInputService.InputEnded:Connect(function(input, gameProcessed)
local isShootInput = (
input.UserInputType == Enum.UserInputType.MouseButton1 or
input.KeyCode == Enum.KeyCode.Space or
input.KeyCode == Enum.KeyCode.E or
input.UserInputType == Enum.UserInputType.Touch
)

if isShootInput then isHolding = false end
end)

RunService.RenderStepped:Connect(function()
if not isEnabled then return end
if (isHolding or (shotMeterUI and shotMeterUI.Visible)) then fillShotMeter() end
end)
end

local function showNotifications()
StarterGui:SetCore("SendNotification", {
Title = "Auto Perfect",
Text = "By Jaylen",
Duration = 5
})

task.wait(1)

StarterGui:SetCore("SendNotification", {
Title = "Auto Perfect",
Text = "Join the discord",
Duration = 5
})

local discordLink = "https://discord.gg/u44sje5zHQ"
setclipboard(discordLink)
end

spawn(function()
ShootingModule = findShootingModule()
shotMeterUI = findShotMeter()

showNotifications()

if shotMeterUI then
setupShotMeter()
setupInputHandling()
else
local checkInterval = 0
RunService.Heartbeat:Connect(function(delta)
checkInterval = checkInterval + delta
if checkInterval >= 1 then
checkInterval = 0
if not shotMeterUI then
shotMeterUI = findShotMeter()
if shotMeterUI then
setupShotMeter()
setupInputHandling()
end
end
end
end)
end
end)

05. Multi-Feature Basketball Legends Enhancement

A versatile script offering multiple gameplay improvements for both shooting and movement.

Key Features
Auto Green – Perfect shooting
Auto Cast & Reel for fishing
Teleportation capabilities
Speed modification
Fishing auto farm
setclipboard("https://discord.gg/aehrazu7z3")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Copied!";
Text = "Discord link copied to clipboard.";
Duration = 3;
})

How to Use the Scripts

Using these Basketball Legends scripts is straightforward. You’ll need a Roblox script executor that’s compatible with the game. Copy the script of your choice, paste it into your executor, and run it while playing Basketball Legends. Each script has its own interface and controls, but most features can be toggled on and off through the menu that appears after execution.

Some scripts may require joining a Discord server or getting a key for full functionality. Follow any on-screen instructions that appear after executing the script.

Benefits of Using These Scripts

These Basketball Legends scripts offer significant advantages that can completely transform your gameplay experience. The Auto Green feature ensures perfect shot timing every time, dramatically improving your scoring percentage from anywhere on the court. This eliminates the frustration of missing shots due to timing errors and lets you focus on positioning and strategy.

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