Fortify your defenses in Tower Defense Simulator (TDS) on Roblox, a strategic tower defense game by Paradoxum Games where players deploy towers like Accelerator and Commander to fend off enemy waves across maps like Wrecked Battlefield. With over 2.7 billion visits, TDS challenges you to optimize tower placement and upgrades to earn coins, gems, and event rewards like the Umbra skin. Lua scripts can automate farming, simulate tower placements, and enhance gameplay, especially for the Consumables Update (v1.21.0, May 2024). Below are five powerful, free scripts, including the Simulate Tower Placement V1.11 script, randomly ordered, focusing on tower placement simulation, auto-farm, and auto-upgrade for Tower Defense Simulator (April 2025). All scripts are keyless or easily accessible and compatible with all executors (e.g., KRNL, Fluxus, Synapse Z, Delta).
01. Simulate Tower Placement V1.11 Script in Lua
This script (version 1.11) is a standout for Tower Defense Simulator, allowing you to simulate placing any tower or skin (e.g., Gladiator, Umbra skin) without owning it, perfect for testing strategies before matches. Updated with a new tower list, FAQ panel, and fixed logs, it supports all executors but warns against placing non-loadout towers to avoid kicks or account flags. Do not execute in the lobby to prevent crashes.
Feature | What It Offers |
---|---|
Simulate Tower Placement | Tests any tower or skin placement. |
Tower List | Displays all available towers. |
Spawn Logs | Tracks simulated placements. |
loadstring(game:HttpGet("https://raw.githubusercontent.com/scowscripts/scowsscripts/main/TDS_PlaceAnything/Script", true))()
Note: Avoid placing non-loadout towers in matches, as it risks kicks and account flagging. Type tower names exactly (e.g., “Gladiator”, not “gladiator”) and press “Enter” in the textbox to spawn.
02. Hardcore Strat Script in Lua
This script is tailored for Tower Defense Simulator’s Hardcore mode, automating a strategy on Wrecked Battlefield with towers like Ace Pilot and Military Base. It includes auto-join, auto-leave (if others join your elevator), and auto-farm logging, yielding ~244 gems per hour. Ideal for gem farming, it supports all executors and is keyless.
Feature | How It Helps |
---|---|
Auto-Farm Hardcore | Executes a pre-set strategy for gems. |
Auto-Join/Leave | Manages matchmaking for solo farming. |
Wave Skipping | Speeds up wave progression. |
local TDS = loadstring(game:HttpGet("https://raw.githubusercontent.com/banbuskox/dfhtyxvzexrxgfdzgzfdvfdz/main/ckmhjvskfkmsStratFun2", true))()
TDS:Loadout("Ace Pilot", "Freezer", "Military Base", "nil", "nil")
TDS:Map("Wrecked Battlefield", true, "Hardcore")
TDS:Skip(1, 0, 10)
TDS:Place('Ace Pilot', 6.402982711791992, 3.599977731704712, 19.020751953125, 1, 0, 4)
TDS:Skip(2, 0, 13)
TDS:Upgrade(1, 2, 0, 3)
TDS:Skip(3, 0, 13)
TDS:Upgrade(1, 3, 0, 2)
TDS:Skip(4, 0, 16)
TDS:Skip(5, 0, 19)
TDS:Place('Ace Pilot', 6.514863967895508, 3.5999786853790283, 14.93996810913086, 5, 0, 4)
TDS:Skip(6, 0, 19)
TDS:Upgrade(2, 6, 0, 4)
TDS:Upgrade(2, 6, 0, 2)
TDS:Skip(7, 0, 29)
TDS:Skip(8, 0, 19)
TDS:Skip(9, 0, 19)
TDS:Place('Military Base', -24.497882843017578, 3.5999879837036133, 33.85475158691406, 9, 0, 3)
TDS:Upgrade(3, 9, 0, 3)
TDS:Upgrade(3, 9, 0, 3)
TDS:Skip(10, 0, 19)
TDS:Place('Military Base', -28.7856388092041, 3.5999937057495117, 38.15911865234375, 10, 0, 3)
TDS:Upgrade(4, 10, 0, 2)
TDS:Upgrade(4, 10, 0, 2)
TDS:Skip(11, 0, 19)
TDS:Skip(12, 0, 19)
TDS:Place('Military Base', -33.54076385498047, 3.59999418258667, 38.09883117675781, 12, 0, 2)
TDS:Upgrade(5, 12, 0, 2)
TDS:Upgrade(5, 12, 0, 2)
TDS:Skip(13, 0, 19)
TDS:Place('Military Base', -29.121105194091797, 3.5999202728271484, 33.5185661315918, 13, 0, 3)
TDS:Upgrade(6, 13, 0, 2)
TDS:Upgrade(6, 13, 0, 2)
TDS:Skip(14, 0, 23)
TDS:Skip(15, 0, 26)
TDS:Place('Military Base', -34.099525451660156, 3.599994659423828, 33.405433654785156, 15, 0, 3)
TDS:Upgrade(7, 15, 0, 2)
TDS:Upgrade(7, 15, 0, 2)
TDS:Place('Freezer', 0.4176907539367676, 0.9999408721923828, 31.28122329711914, 16, 0, 52)
TDS:Target(8, 16, 0, 51)
TDS:Target(8, 16, 0, 51)
TDS:Upgrade(8, 16, 0, 46)
TDS:Skip(16, 0, 39)
TDS:Place('Freezer', 16.872705459594727, 0.9999504089355469, 17.812725067138672, 16, 0, 1)
TDS:Upgrade(9, 17, 3, 0)
TDS:Target(9, 17, 2, 59)
TDS:Target(9, 17, 2, 59)
TDS:Place('Freezer', -3.082934856414795, 0.9999523162841797, 14.512789726257324, 17, 2, 45)
TDS:Target(10, 17, 2, 43)
TDS:Target(10, 17, 2, 43)
TDS:Upgrade(10, 17, 0, 4)
TDS:Place('Freezer', -14.471782684326172, 0.9999637603759766, -1.8229374885559082, 18, 1, 0)
TDS:Target(11, 18, 0, 58)
TDS:Target(11, 18, 0, 58)
TDS:Skip(18, 0, 39)
TDS:Upgrade(11, 18, 0, 5)
TDS:Place('Freezer', 4.296613693237305, 0.9999723434448242, -13.630016326904297, 18, 0, 2)
TDS:Upgrade(12, 18, 0, 1)
TDS:Target(12, 19, 0, 59)
TDS:Target(12, 19, 0, 58)
TDS:Skip(19, 0, 39)
TDS:Place('Freezer', 17.407508850097656, 0.9999790191650391, -23.53387451171875, 20, 1, 20)
TDS:Upgrade(13, 20, 1, 19)
TDS:Target(13, 20, 1, 18)
TDS:Target(13, 20, 1, 18)
TDS:Place('Freezer', 20.417007446289062, 0.9999794960021973, -23.460052490234375, 20, 1, 15)
TDS:Target(14, 20, 1, 14)
TDS:Target(14, 20, 1, 14)
TDS:Upgrade(14, 20, 0, 58)
TDS:Skip(20, 0, 53)
TDS:Place('Freezer', 18.997451782226562, 0.999976634979248, -20.357091903686523, 20, 0, 2)
TDS:Upgrade(15, 20, 0, 1)
TDS:Target(15, 20, 0, 1)
TDS:Target(15, 20, 0, 1)
TDS:Sell(8, 21, 0, 49)
TDS:Place('Freezer', 19.084562301635742, 0.9999814033508301, -26.573205947875977, 21, 0, 45)
TDS:Target(16, 21, 0, 44)
TDS:Target(16, 21, 0, 43)
TDS:Skip(21, 0, 40)
TDS:Sell(10, 22, 1, 14)
TDS:Sell(9, 22, 1, 11)
TDS:Skip(22, 0, 53)
03. Place Anywhere Script in Lua
This script allows you to place towers anywhere on a Tower Defense Simulator map, bypassing normal placement restrictions. After executing, set the desired tower (e.g., getgenv().NextTower = “Scout”) in a separate tab, press “Start,” and click to set the tower’s range and placement. It includes auto-upgrade and sell-all features but has a bug requiring two clicks for placement. Keyless and works on all executors.
Feature | Why It’s Great |
---|---|
Place Anywhere | Positions towers in any map location. |
Auto Upgrade All | Upgrades all owned towers instantly. |
Sell All | Clears towers for strategy resets. |
stepstart = false
local va = nil
local event = game.ReplicatedStorage.RemoteFunction
local library = loadstring(game:HttpGet("https://banbus.cf/Scripts/Library", true))()
local w = library:CreateWindow('Place Anywhere')
local Toggle = w:Button('Start', function()
stepstart = true
va.Text = 'Step 1'
end)
w:Section('Step 0')
w:Section('')
w:Button('Upgrade All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Upgrade","Set",{["Troop"] = v})
wait()
end
end
end)
w:Section('DANGER ZONE')
w:Button('Sell All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Sell",{["Troop"] = v})
wait()
end
end
end)
for i, v in pairs(game.CoreGui:GetDescendants()) do
if v:IsA("TextLabel") and v.Text == "Step 0" then
va = v
end
end
step = 1
local Mouse = game.Players.LocalPlayer:GetMouse()
spawn(function()
conn = Mouse.Button1Down:connect(function()
if stepstart then
if step == 1 then
loc1 = Mouse.Hit.p
step = 2
va.Text = 'Step 2'
elseif step == 2 then
loc2 = Mouse.Hit.p
local roz = loc2-loc1
event:InvokeServer("Troops","Place",getgenv().NextTower,{["Rotation"] = CFrame.new(roz.X,loc2.Y,roz.Z),["Position"] = loc1})
stepstart = false
va.Text = 'Step 0'
step = 1
end
end
end)
end)
Note: Set getgenv().NextTower = “Your Tower” (e.g., “Scout”) in a separate executor tab. Click “Start,” then click twice to set range and placement.
04. Auto Upgrade and Sell Script in Lua
This script offers a robust GUI for Tower Defense Simulator, featuring auto-upgrade for all towers, sell-all functionality, and infinite jump for mobility. It’s keyless, supports all executors, and is perfect for players who want to streamline tower management while focusing on strategic placement.
Feature | Description |
---|---|
Auto Upgrade All | Upgrades all towers to max level. |
Sell Towers | Sells all owned towers instantly. |
Infinite Jump | Enhances player movement. |
loadstring(game:HttpGet('https://raw.githubusercontent.com/Nicuse/RobloxScripts/main/TowerDefenseSimulator.lua', true))()
05. Demonic Hub V2 Script in Lua
This script is a feature-packed option for Tower Defense Simulator, providing auto-farm, auto-upgrade, and simulated tower placement capabilities. With a key or whitelist system, it supports all executors and includes strategic tools like wave skipping, making it ideal for efficient coin and gem farming. May require a key.
Feature | What Makes It Cool |
---|---|
Auto Farm | Farms coins and XP automatically. |
Simulate Placement | Tests tower setups without ownership. |
Wave Skipping | Speeds up match progression. |
getgenv().ValidateType = "Key" -- You can use "Whitelist" too!
loadstring(game:HttpGet("https://raw.githubusercontent.com/Prosexy/Demonic-HUB-V2/main/DemonicHub_V2.lua", true))()
How to Use These Scripts
To run these scripts in Tower Defense Simulator, use a Roblox script executor like KRNL, Fluxus, Synapse Z, Delta, or Arceus X (mobile). Launch Roblox, join Tower Defense Simulator, and open your executor. Copy the script code, paste it into the input field, and click “Execute” or “Run.” A GUI may appear to toggle features like auto-upgrade or placement simulation—follow prompts. For keyed scripts (e.g., Demonic Hub V2), obtain the key via community resources.
Important: Do not execute the Simulate Tower Placement script in the lobby to avoid crashes, and never place non-loadout towers in matches to prevent kicks or flags. Test in a private server to minimize detection risks, as Roblox’s Byfron anti-cheat may flag scripts, violating terms and risking bans. Update your executor regularly for compatibility and verify script sources to avoid malware.
Benefits of Using Scripts in Roblox
Scripts make Tower Defense Simulator a strategic, low-effort experience! Simulated tower placement lets you test towers like Engineer or Minigunner without spending coins, while auto-farm and auto-upgrade save time, boosting coins and gems for crates (e.g., Golden Crate). Wave skipping and Hardcore strats accelerate gem farming for premium towers. Use scripts cautiously—placing non-loadout towers or overusing in public servers can lead to kicks, flags, or bans, disrupting fair play. Play ethically and redeem codes (e.g., “SUMMER24” for 150 Gems, checked April 17, 2025) for legit boosts alongside scripts.