Looking to enhance your experience in Roblox’s DOORS [RANKED]? These powerful scripts offer features like ESP, speed boosts, entity manipulation, and various gameplay enhancements to help you navigate the horror more effectively. From comprehensive hubs to specialized tools, these scripts provide everything you need to improve your chances of survival.
01. Waza80’s Game Enhancer – Fast & Feature-Rich
A verified, comprehensive script offering extensive gameplay enhancements with regular updates.
Key Features |
---|
Player speed adjustment (up to 50) |
Third person view for better awareness |
Jump enhancement |
Disable game collisions for obstacle bypassing |
Comprehensive ESP for “basically anything” |
Monster notifications with chat alerts |
Highlight path to door for navigation assistance |
Faster performance than comparable scripts |
Regular updates with expanding features |
Discord community for support and suggestions |
Key system for access |
Verified by creator |
loadstring(game:HttpGet("https://orbitsc.net/doors"))()
02. ElysiumX – Essential Survival Tools
A recently updated, verified script focusing on core gameplay enhancements for survival.
Key Features |
---|
ESP for Entities – See threats through walls |
ESP for Correct Doors – Find the right path |
ESP for Keys – Never miss important items |
ESP for Wardrobes – Locate hiding spots |
Auto Pick Loot – Automatic item collection |
Full Bright – Eliminate darkness |
Speed Boost – Move faster |
Key system for access |
Verified by creator |
Recent update (2 weeks ago) |
loadstring(game:HttpGet("https://raw.githubusercontent.com/KylnDantas/ElysiumX/refs/heads/main/Loader.lua"))()
03. Vynixu’s Custom Entity Spawner V2 – Creative Control
A verified script allowing creative control over entity spawning for custom experiences.
Key Features |
---|
Custom clientsided entity spawning |
Gamemode creation capability |
Extensive entity customization options: |
Name and asset customization |
Height offset adjustment |
Light flickering and shattering control |
Earthquake effects |
Camera shake customization |
Movement speed and delay settings |
Rebounding behavior (Ambush or Blitz style) |
Damage capabilities and range |
Crucifixion interaction settings |
Death type and hint customization |
Comprehensive callback system for entity events |
Debug capabilities for development |
Verified by creator |
High popularity (13 favorites) |
---====== Load spawner ======---
local spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/V2/Source.lua"))()
---====== Create entity ======---
local entity = spawner.Create({
Entity = {
Name = "Template Entity",
Asset = "https://github.com/RegularVynixu/Utilities/raw/main/Doors/Entity%20Spawner/Assets/Entities/Rush.rbxm",
HeightOffset = 0
},
Lights = {
Flicker = {
Enabled = true,
Duration = 1
},
Shatter = true,
Repair = false
},
Earthquake = {
Enabled = true
},
CameraShake = {
Enabled = true,
Range = 100,
Values = {1.5, 20, 0.1, 1} -- Magnitude, Roughness, FadeIn, FadeOut
},
Movement = {
Speed = 100,
Delay = 2,
Reversed = false
},
Rebounding = {
Enabled = true,
Type = "Ambush", -- "Blitz"
Min = 1,
Max = 1,
Delay = 2
},
Damage = {
Enabled = true,
Range = 40,
Amount = 125
},
Crucifixion = {
Enabled = true,
Range = 40,
Resist = false,
Break = true
},
Death = {
Type = "Guiding", -- "Curious"
Hints = {"Death", "Hints", "Go", "Here"},
Cause = ""
}
})
---====== Debug entity ======---
entity:SetCallback("OnSpawned", function()
print("Entity has spawned")
end)
entity:SetCallback("OnStartMoving", function()
print("Entity has started moving")
end)
entity:SetCallback("OnEnterRoom", function(room, firstTime)
if firstTime == true then
print("Entity has entered room: ".. room.Name.. " for the first time")
else
print("Entity has entered room: ".. room.Name.. " again")
end
end)
entity:SetCallback("OnLookAt", function(lineOfSight)
if lineOfSight == true then
print("Player is looking at entity")
else
print("Player view is obstructed by something")
end
end)
entity:SetCallback("OnRebounding", function(startOfRebound)
if startOfRebound == true then
print("Entity has started rebounding")
else
print("Entity has finished rebounding")
end
end)
entity:SetCallback("OnDespawning", function()
print("Entity is despawning")
end)
entity:SetCallback("OnDespawned", function()
print("Entity has despawned")
end)
entity:SetCallback("OnDamagePlayer", function(newHealth)
if newHealth == 0 then
print("Entity has killed the player")
else
print("Entity has damaged the player")
end
end)
--[[
DEVELOPER NOTE:
By overwriting 'CrucifixionOverwrite' the default crucifixion callback will be replaced with your custom callback.
entity:SetCallback("CrucifixionOverwrite", function()
print("Custom crucifixion callback")
end)
]]--
---====== Run entity ======---
entity:Run()
04. Sensation V2 – Comprehensive Survival Hub
A verified script with a wide range of survival and gameplay enhancement features.
Key Features |
---|
ESP for visual awareness |
Speed Bypass for faster movement |
Auto Interact for efficient interaction |
Third Person view for better awareness |
FOV adjustment for wider view |
Instant Ladder for faster climbing |
Auto Library Code for puzzle solving |
Anti A-90 protection |
Additional unspecified features |
Discord community for updates and support |
Terms of Service agreement |
Verified by creator |
High popularity (20 favorites) |
--[[
Join discord (dsc.gg/sensation) for updates and support
When running this script you automatically agree to our Terms of Service, stated in our discord.
]]
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/730854e5b6499ee91deb1080e8e12ae3.lua"))()
How to Use the Scripts
Using these DOORS scripts is straightforward. You’ll need a compatible Roblox script executor. Copy the script of your choice, paste it into your executor, and run it while playing DOORS [RANKED].
Most of these scripts have key systems, which might require joining a Discord server or visiting a website to obtain. After obtaining the key, follow any instructions provided by the script or its documentation.
For Vynixu’s Custom Entity Spawner, the script provides a template that you can customize to create your own entities. The extensive callback system allows for detailed control over entity behavior and debugging.
After executing the script, a user interface will typically appear with toggles and options for the various features. You can customize which features to enable based on your current needs and gameplay style.
Benefits of Using These Scripts
These DOORS scripts offer significant advantages that can completely transform your gameplay experience. ESP features are perhaps the most valuable, allowing you to see entities, keys, doors, and hiding spots through walls. This drastically reduces the fear factor and improves your decision-making by providing crucial information about your surroundings.
These scripts essentially provide you with more control over your DOORS experience, allowing you to adjust the difficulty and focus on the aspects you enjoy most while minimizing frustrations. Whether you’re looking to make the game less frightening, more efficient to progress through, or simply want to experiment with custom entities, these scripts offer powerful tools to enhance your gameplay.
Remember to use these scripts responsibly and be aware that using scripts may violate the game’s terms of service. Some scripts like Sensation V2 explicitly mention terms of service that you agree to by using the script.
With these powerful DOORS scripts at your disposal, you can transform your gameplay from a tense horror experience to a more controllable and customizable adventure through the haunted hotel.