Looking to enhance your experience in Sonic.EXE: The Disaster 1.3? These scripts offer various features from aimbot to custom abilities and character modifications. Let’s explore what each script has to offer to improve your gameplay.
01. Retribution GUI
Features | Description |
---|---|
Aimbot | Automatically aim at targets |
Color Coded ESP | See players through walls with color identification |
Team Based ESP | ESP that distinguishes between teams |
Amy Hammer Abilities | Bounce and retrieve hammer automatically |
Save Morph | Preserve your character morph |
Eggman Auto Turret Repair | Automatically repair Eggman’s turrets |
Ability Spammer | Repeatedly use character abilities |
Ping Spoofer | Manipulate your displayed ping |
No Cooldown Springs | Use springs without waiting |
Shadow Shake Screen | Spam the screen shake effect |
No Fog | Remove fog for better visibility |
No Jump Cooldown | Jump continuously without delay |
OP Hitbox | Enlarged hitbox for easier hits |
Custom Abilities | Access modified character abilities |
Wall Climb | Climb vertical surfaces |
Spindash | Use Sonic’s spindash ability |
Skin Customizer | Modify character appearances |
Multiple Character Skins | Access to various character skins |
Infinite Yield | Universal admin commands |
GUI Customization | Color picker and rainbow toggle |
Toggle Indicator | Visual feedback for active features |
loadstring(game:HttpGet("https://gist.githubusercontent.com/vangeldrako/d2288a2a8876a7015292116b3f235530/raw/a03f0a9a1384200a4cf393fcbc55f356505cfc74/key%20system"))()
02. Big Hitbox EXE
Features | Description |
---|---|
Enlarged Hitboxes | Make EXE character hitboxes 10x larger |
Multi-Character Support | Works with Tails, Eggman, Metal, Amy, Knuckles, Shadow, and Blaze |
Collision Disabling | Prevents hitbox collisions |
Automatic Player Detection | Updates when new players join |
Simple Implementation | Straightforward code without complex UI |
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local function resizeOtherPlayers()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer then -- Exclude the local player
local character = player.Character
if character then
local torsoFolder = character:FindFirstChild("torso") -- Find the "torso" folder
if torsoFolder then
local collisionMesh = torsoFolder:FindFirstChild("collision") -- Find the "collision" MeshPart
if collisionMesh and collisionMesh:IsA("MeshPart") then
-- Double the size of the MeshPart
collisionMesh.Size = collisionMesh.Size * 10
collisionMesh.CanCollide = false -- Disable collision
end
end
end
end
end
end
-- Apply effect to players when the script starts
resizeOtherPlayers()
-- Update when a new player joins
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
task.wait(1) -- Wait for the character to fully load
resizeOtherPlayers()
end)
end)
03. Metal Boost
Features | Description |
---|---|
Speed Boost | Temporary speed enhancement for Metal Sonic |
Custom Animation | Special animations during boost |
Cooldown System | 25-second cooldown between uses |
Visual UI | On-screen button with cooldown display |
Multi-Phase Boost | Initial burst, max speed, mid speed, and normal speed phases |
Character-Specific | Only works when playing as Metal Sonic |
if not game:IsLoaded() then game.Loaded:Wait() end
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local displayPlayers = ReplicatedStorage:WaitForChild("displayPlayers")
local playerStats = displayPlayers:FindFirstChild(player.Name):WaitForChild("stats")
local characterValue = playerStats:WaitForChild("character")
if characterValue.Value:lower() ~= "metalsonic" then return end
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local cooldownTime = 25
local boostDuration = 3
local maxSpeed = 55
local midSpeed = 45
local midSpeedDuration = 5
local normalSpeed = 35
local lastUsed = 0
local function createUI()
local gui = Instance.new("ScreenGui", player:FindFirstChildOfClass("PlayerGui"))
gui.Name = "SpeedBoostGUI"
local button = Instance.new("ImageButton", gui)
button.Size = UDim2.new(0, 80, 0, 80)
button.Position = UDim2.new(1, -90, 0, 20)
button.BackgroundTransparency = 0.5
button.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
button.Image = "rbxassetid://11112625709"
button.ScaleType = Enum.ScaleType.Fit
local corner = Instance.new("UICorner", button)
corner.CornerRadius = UDim.new(0.5, 0)
local gradient = Instance.new("UIGradient", button)
gradient.Rotation = 45
gradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255,255,255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(150,150,150))
})
local cooldownText = Instance.new("TextLabel", button)
cooldownText.Size = UDim2.new(1, 0, 1, 0)
cooldownText.BackgroundTransparency = 1
cooldownText.TextColor3 = Color3.new(1,1,1)
cooldownText.TextScaled = true
cooldownText.Visible = false
cooldownText.Name = "CooldownText"
button.MouseButton1Click:Connect(function()
if tick() - lastUsed < cooldownTime then return end
lastUsed = tick()
local initialAnim = Instance.new("Animation")
initialAnim.AnimationId = "rbxassetid://16217193477"
local initialTrack = humanoid:LoadAnimation(initialAnim)
initialTrack:Play()
local impulseForce = 20
rootPart.Velocity = rootPart.CFrame.LookVector * impulseForce
wait(0.2)
initialTrack:Stop()
local boostAnim = Instance.new("Animation")
boostAnim.AnimationId = "rbxassetid://18178432722"
local boostTrack = humanoid:LoadAnimation(boostAnim)
boostTrack:Play()
for i = 1, 10 do
humanoid.WalkSpeed = normalSpeed + (maxSpeed - normalSpeed) * (i/10)
wait(0.05)
end
wait(boostDuration)
for i = 1, 10 do
humanoid.WalkSpeed = maxSpeed - (maxSpeed - midSpeed) * (i/10)
wait(0.05)
end
wait(midSpeedDuration)
for i = 1, 10 do
humanoid.WalkSpeed = midSpeed - (midSpeed - normalSpeed) * (i/10)
wait(0.05)
end
humanoid.WalkSpeed = normalSpeed
boostTrack:Stop()
cooldownText.Visible = true
for i = cooldownTime, 1, -1 do
cooldownText.Text = tostring(i)
wait(1)
end
cooldownText.Visible = false
end)
end
createUI()
player.CharacterAdded:Connect(function() wait(2) createUI() end)
04. TD 1.3 Script Re-Upload
Features | Description |
---|---|
Comprehensive Script | Full-featured script for the game |
Key System | Requires key verification |
Re-uploaded Version | Updated version of a previous script |
loadstring(game:HttpGet("https://raw.githubusercontent.com/Biem6ondo/Sonic.exe/refs/heads/main/Encrypted_r1e1m1o1t1e1c1h1e1a1t.txt"))()
05. TD Script OP
Features | Description |
---|---|
OP Hitbox | Enhanced hitbox functionality |
Size Adjustment | Change character size |
Aimbot | Target players automatically |
Player Targeting | Target specific players by name |
Key System | Requires key verification |
Network Requirements | Requires specific network settings |
loadstring(game:HttpGet("https://pastebin.com/raw/ajYmYD2m"))()
How to Use the Scripts
Using these scripts is straightforward, even if you’re new to scripting:
- Choose the script that best fits your needs
- Copy the script code
- Open your Roblox executor (like Synapse X, KRNL, or others)
- Paste the script into your executor
- Click “Execute” or “Run”
- For scripts with key systems, follow the prompts to obtain and enter a key
- Use the interface that appears to activate desired features
The Metal Boost script is specifically designed for Metal Sonic players. Make sure you’re playing as Metal Sonic before executing this script, as it checks your character and won’t work with other characters.
For the Retribution GUI, there’s a note that the key system can be difficult to navigate. The creator mentions that there’s a tutorial available in their Discord server, and they occasionally do key giveaways.
The TD Script OP mentions that you should “use 1.1.1.1 on Google Play store,” which likely refers to using a specific DNS or VPN configuration for the script to work properly.
Benefits of Using These Scripts
These Sonic.EXE: The Disaster 1.3 scripts offer several advantages that can dramatically improve your gaming experience:
The combat enhancements like Aimbot and OP Hitbox give you a significant advantage in player-versus-player encounters. With automated targeting and enlarged hitboxes, landing hits becomes much easier, allowing you to eliminate other players more efficiently.
Whether you’re looking to gain a competitive edge, explore new gameplay possibilities with character modifications, or simply enjoy a more personalized experience, these scripts provide tools to enhance various aspects of Sonic.EXE: The Disaster 1.3. Try them out today and transform how you play!