STRICKEN: Pillar Chase 2 can be taken to the next level with these 4 powerful scripts. From auto farming to enhanced visibility with ESP, these scripts are designed to optimize your gameplay. Whether you’re a seasoned player looking for efficiency or a new user seeking easy progression, these scripts are your ultimate toolset.
01. Menu GUI Script for STRICKEN: Pillar Chase 2
This script provides access to a user-friendly menu, offering easy control over various in-game features.
Feature | Description |
---|---|
Main Menu | Quick and accessible menu for all key features |
Enhanced Control | Allows effective management of game mechanics |
Customizable | Tailor your gameplay experience with this flexible menu interface |
loadstring(game:HttpGet('https://raw.githubusercontent.com/rafaijaved/Roblox-Scripts-Keysystems/refs/heads/main/PillarChase2GUI.lua'))()
02. Improved Menu with Better Features
This script takes the menu functionality up a notch, with additional features designed to enhance your STRICKEN: Pillar Chase 2 experience, while also safeguarding against potential bans.
Feature | Description |
---|---|
Anti-Ban | Ensures safe use by preventing bans during critical gameplay moments |
ESP | Get visual information about players and monsters in the game |
Objective ESP | Clearly highlight game objectives to boost your progress |
loadstring(game:HttpGet('https://github.com/rafaijaved/Roblox-Scripts-Keysystems/raw/refs/heads/main/PillarChase2Menu.lua'))()
03. DrRays Script Reupload for STRICKEN: Pillar Chase 2
This reupload gives you key gameplay functionalities like ESP, noclip, and instant coin collection, making your STRICKEN: Pillar Chase 2 adventure even smoother.
Feature | Description |
---|---|
Locate Players | Easily locate and track other players in the game |
Full Bright | Remove the darkness from the game for improved visibility |
Noclip | Walk through walls and obstacles to explore freely |
18k Coins | Instantly add 18,000 coins to your inventory |
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("fahads sussy chase 2", "Default")
local tab = DrRayLibrary.newTab("fahads tab", "ImageIdHere")
tab.newToggle("Noclip", "go to walls", false, function(toggleState)
if toggleState then
local noclip = true
char = game.Players.LocalPlayer.Character
while true do
if noclip == true then
for _,v in pairs(char:children()) do
pcall(function()
if v.className == "Part" then
v.CanCollide = false
end
end)
end
end
game:service("RunService").Stepped:wait()
end
else
local noclip = false
char = game.Players.LocalPlayer.Character
while true do
if noclip == false then
for _,v in pairs(char:children()) do
pcall(function()
if v.className == "Part" then
v.CanCollide = true
end
end)
end
end
game:service("RunService").Stepped:wait()
end
end
end)
tab.newButton("18000 Coins", "18000 fake money", function()
game:GetService("Players").LocalPlayer.Inventory.Coins.Value = 18000
end)
tab.newButton("Fullbright", "just makes the game brighter", function()
local Light = game:GetService("Lighting")
function dofullbright()
Light.Ambient = Color3.new(1, 1, 1)
Light.ColorShift_Bottom = Color3.new(1, 1, 1)
Light.ColorShift_Top = Color3.new(1, 1, 1)
end
dofullbright()
Light.LightingChanged:Connect(dofullbright)
end)
tab.newButton("locate bitches", "see where bitches at", function()
local hightlight = false
local FillColor = Color3.fromRGB(255,0,0) local DepthMode = "AlwaysOnTop" local FillTransparency = 0.5 local OutlineColor = Color3.fromRGB(255,255,255) local OutlineTransparency = 0.5 local CoreGui = game:FindService("CoreGui") local Players = game:FindService("Players") local lp = Players.LocalPlayer local connections = {} local Storage = Instance.new("Folder") Storage.Parent = CoreGui Storage.Name = "Highlight_Storage" local function Highlight(plr) local Highlight = Instance.new("Highlight") Highlight.Name = plr.Name Highlight.FillColor = FillColor Highlight.DepthMode = DepthMode Highlight.FillTransparency = FillTransparency Highlight.OutlineColor = OutlineColor Highlight.OutlineTransparency = 0.5 Highlight.Parent = Storage local plrchar = plr.Character if plrchar then Highlight.Adornee = plrchar end connections[plr] = plr.CharacterAdded:Connect(function(char) Highlight.Adornee = char end) end Players.PlayerAdded:Connect(Highlight) for i,v in next, Players:GetPlayers() do Highlight(v) end Players.PlayerRemoving:Connect(function(plr) local plrname = plr.Name if Storage[plrname] then Storage[plrname]:Destroy() end if connections[plr] then connections[plr]:Disconnect() end end)
end)
04. Location and Coin Farm for STRICKEN: Pillar Chase 2
This script provides automatic coin farming and player location tracking for a smooth experience in STRICKEN: Pillar Chase 2.
Feature | Description |
---|---|
Coin Farming | Collect 18,000 coins instantly to help progress quicker |
Location ESP | Highlight other players and enemies to give you an advantage in gameplay |
Noclip | Bypass obstacles and navigate freely through walls and environments |
Auto Kill | Automatically eliminate enemies in your area for more streamlined gameplay |
loadstring(game:HttpGet("https://pastebin.com/raw/MS5Z1m8H"))()
How to Use:
- Copy the Script: Select and copy the script from the provided box.
- Execute in Roblox: Paste the script into your Roblox executor of choice.
- Enjoy Enhanced Features: Once the script is executed, enjoy your upgraded gameplay with all new features.
These 4 scripts are essential tools for players looking to optimize their gameplay experience in STRICKEN: Pillar Chase 2. Whether you want to automate your gameplay or improve visibility, these powerful scripts will help you make the most of your game time.