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4 Powerful Pillar Chase 2 Scripts ESP, Auto Farm, and More

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STRICKEN: Pillar Chase 2 can be taken to the next level with these 4 powerful scripts. From auto farming to enhanced visibility with ESP, these scripts are designed to optimize your gameplay. Whether you’re a seasoned player looking for efficiency or a new user seeking easy progression, these scripts are your ultimate toolset.

01. Menu GUI Script for STRICKEN: Pillar Chase 2

This script provides access to a user-friendly menu, offering easy control over various in-game features.

FeatureDescription
Main MenuQuick and accessible menu for all key features
Enhanced ControlAllows effective management of game mechanics
CustomizableTailor your gameplay experience with this flexible menu interface
loadstring(game:HttpGet('https://raw.githubusercontent.com/rafaijaved/Roblox-Scripts-Keysystems/refs/heads/main/PillarChase2GUI.lua'))()

02. Improved Menu with Better Features

This script takes the menu functionality up a notch, with additional features designed to enhance your STRICKEN: Pillar Chase 2 experience, while also safeguarding against potential bans.

FeatureDescription
Anti-BanEnsures safe use by preventing bans during critical gameplay moments
ESPGet visual information about players and monsters in the game
Objective ESPClearly highlight game objectives to boost your progress
loadstring(game:HttpGet('https://github.com/rafaijaved/Roblox-Scripts-Keysystems/raw/refs/heads/main/PillarChase2Menu.lua'))()

03. DrRays Script Reupload for STRICKEN: Pillar Chase 2

This reupload gives you key gameplay functionalities like ESP, noclip, and instant coin collection, making your STRICKEN: Pillar Chase 2 adventure even smoother.

FeatureDescription
Locate PlayersEasily locate and track other players in the game
Full BrightRemove the darkness from the game for improved visibility
NoclipWalk through walls and obstacles to explore freely
18k CoinsInstantly add 18,000 coins to your inventory
local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))()
local window = DrRayLibrary:Load("fahads sussy chase 2", "Default")
local tab = DrRayLibrary.newTab("fahads tab", "ImageIdHere")
tab.newToggle("Noclip", "go to walls", false, function(toggleState)
if toggleState then
local noclip = true
char = game.Players.LocalPlayer.Character
while true do
if noclip == true then
for _,v in pairs(char:children()) do
pcall(function()
if v.className == "Part" then
v.CanCollide = false
end
end)
end
end
game:service("RunService").Stepped:wait()
end
else
local noclip = false
char = game.Players.LocalPlayer.Character
while true do
if noclip == false then
for _,v in pairs(char:children()) do
pcall(function()
if v.className == "Part" then
v.CanCollide = true
end
end)
end
end
game:service("RunService").Stepped:wait()
end
end
end)
tab.newButton("18000 Coins", "18000 fake money", function()
game:GetService("Players").LocalPlayer.Inventory.Coins.Value = 18000
end)
tab.newButton("Fullbright", "just makes the game brighter", function()
local Light = game:GetService("Lighting")

function dofullbright()
Light.Ambient = Color3.new(1, 1, 1)
Light.ColorShift_Bottom = Color3.new(1, 1, 1)
Light.ColorShift_Top = Color3.new(1, 1, 1)
end

dofullbright()

Light.LightingChanged:Connect(dofullbright)
end)
tab.newButton("locate bitches", "see where bitches at", function()
local hightlight = false
local FillColor = Color3.fromRGB(255,0,0) local DepthMode = "AlwaysOnTop" local FillTransparency = 0.5 local OutlineColor = Color3.fromRGB(255,255,255) local OutlineTransparency = 0.5 local CoreGui = game:FindService("CoreGui") local Players = game:FindService("Players") local lp = Players.LocalPlayer local connections = {} local Storage = Instance.new("Folder") Storage.Parent = CoreGui Storage.Name = "Highlight_Storage" local function Highlight(plr) local Highlight = Instance.new("Highlight") Highlight.Name = plr.Name Highlight.FillColor = FillColor Highlight.DepthMode = DepthMode Highlight.FillTransparency = FillTransparency Highlight.OutlineColor = OutlineColor Highlight.OutlineTransparency = 0.5 Highlight.Parent = Storage local plrchar = plr.Character if plrchar then Highlight.Adornee = plrchar end connections[plr] = plr.CharacterAdded:Connect(function(char) Highlight.Adornee = char end) end Players.PlayerAdded:Connect(Highlight) for i,v in next, Players:GetPlayers() do Highlight(v) end Players.PlayerRemoving:Connect(function(plr) local plrname = plr.Name if Storage[plrname] then Storage[plrname]:Destroy() end if connections[plr] then connections[plr]:Disconnect() end end)
end)

04. Location and Coin Farm for STRICKEN: Pillar Chase 2

This script provides automatic coin farming and player location tracking for a smooth experience in STRICKEN: Pillar Chase 2.

FeatureDescription
Coin FarmingCollect 18,000 coins instantly to help progress quicker
Location ESPHighlight other players and enemies to give you an advantage in gameplay
NoclipBypass obstacles and navigate freely through walls and environments
Auto KillAutomatically eliminate enemies in your area for more streamlined gameplay
loadstring(game:HttpGet("https://pastebin.com/raw/MS5Z1m8H"))()

How to Use:

  1. Copy the Script: Select and copy the script from the provided box.
  2. Execute in Roblox: Paste the script into your Roblox executor of choice.
  3. Enjoy Enhanced Features: Once the script is executed, enjoy your upgraded gameplay with all new features.

These 4 scripts are essential tools for players looking to optimize their gameplay experience in STRICKEN: Pillar Chase 2. Whether you want to automate your gameplay or improve visibility, these powerful scripts will help you make the most of your game time.

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