Blade Ball is an intense Roblox game where quick reactions and precise parries decide who wins. But reacting fast enough can be tricky, especially with lag or distractions. That’s where auto parry scripts can make the difference. These Blade Ball scripts are designed to give you the upper hand by automatically detecting and parrying incoming attacks. Here are three impressive scripts to help you stay on top—randomized for variety.
01. Open Source Auto Parry – Proximity-Based Reaction
Built with clean logic and shared for open-source learning, this script detects proximity and parries based on ball speed and distance. It’s lightweight and runs during the simulation frame.
Feature | Details |
---|---|
Proximity Detection | Calculates ball speed and distance in real time |
Auto Parry Activation | Triggers parry if ball is about to hit you |
Target Verification | Checks if the player is the ball’s current target |
Developer Notes | Fully open-source and beginner-friendly |
local RunService = game:GetService("RunService") or game:FindFirstDescendant("RunService")
local Players = game:GetService("Players") or game:FindFirstDescendant("Players")
local VirtualInputManager = game:GetService("VirtualInputManager") or game:FindFirstDescendant("VirtualInputManager")
local Player = Players.LocalPlayer
local Cooldown = tick()
local IsParried = false
local Connection = nil
local function GetBall()
for _, Ball in ipairs(workspace.Balls:GetChildren()) do
if Ball:GetAttribute("realBall") then
return Ball
end
end
end
local function ResetConnection()
if Connection then
Connection:Disconnect()
Connection = nil
end
end
workspace.Balls.ChildAdded:Connect(function()
local Ball = GetBall()
if not Ball then return end
ResetConnection()
Connection = Ball:GetAttributeChangedSignal("target"):Connect(function()
Parried = false
end)
end)
RunService.PreSimulation:Connect(function()
local Ball, HRP = GetBall(), Player.Character.HumanoidRootPart
if not Ball or not HRP then return end
local Speed = Ball.zoomies.VectorVelocity.Magnitude
local Distance = (HRP.Position - Ball.Position).Magnitude
if Ball:GetAttribute("target") == Player.Name and not Parried and Distance / Speed <= 0.65 then
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0)
Parried = true
Cooldown = tick()
if (tick() - Cooldown) >= 1 then
Parried = false
end
end
end)
02. Opensource Auto Parry – Anticheat Bypass & Velocity Math
This script comes with anticheat bypassing and a velocity-based trigger. It also includes optional debug printing to help you understand how it works in real time.
Highlighted Features | Description |
---|---|
Anticheat Bypass | Loads a bypass script to avoid detection |
Target Highlight Detection | Checks if the player is being attacked |
Custom Velocity Check | Uses custom math to predict impact time |
Debug Mode | Optional output for testing and tweaking |
luaCopyEditlocal Debug = false
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local Remotes = ReplicatedStorage:WaitForChild("Remotes", 9e9)
local Balls = workspace:WaitForChild("Balls", 9e9)
loadstring(game:GetObjects("rbxassetid://15900013841")[1].Source)()
local function print(...) if Debug then warn(...) end end
local function VerifyBall(Ball)
return typeof(Ball) == "Instance" and Ball:IsA("BasePart") and Ball:IsDescendantOf(Balls) and Ball:GetAttribute("realBall") == true
end
local function IsTarget()
return (Player.Character and Player.Character:FindFirstChild("Highlight"))
end
local function Parry()
Remotes:WaitForChild("ParryButtonPress"):Fire()
end
Balls.ChildAdded:Connect(function(Ball)
if not VerifyBall(Ball) then return end
local OldPosition = Ball.Position
local OldTick = tick()
Ball:GetPropertyChangedSignal("Position"):Connect(function()
if IsTarget() then
local Distance = (Ball.Position - workspace.CurrentCamera.Focus.Position).Magnitude
local Velocity = (OldPosition - Ball.Position).Magnitude
if (Distance / Velocity) <= 10 then
Parry()
end
end
if (tick() - OldTick >= 1/60) then
OldTick = tick()
OldPosition = Ball.Position
end
end)
end)
03. X7 Parry – Ping-Aware Smart Parry
This script is designed with ping in mind and focuses on consistent auto parry performance even with network delay. It doesn’t rely on manual spamming and tries to auto-detect clashes intelligently.
Key Tools | Purpose |
---|---|
Ping-Synced Parry | Adjusts parry behavior based on user latency |
Clash Detection | Tries to detect parry clashes automatically |
Auto Only | Does not support manual input spam |
Performance Focused | Clean and optimized for reaction timing |
loadstring(game:HttpGet("https://raw.githubusercontent.com/rafaijaved/Roblox-Scripts-Keysystems/refs/heads/main/BladeBallX7Parry.lua"))()
How to Use These Scripts
- Launch Blade Ball on Roblox.
- Open your script executor (e.g., Synapse X, Fluxus, or Arceus X).
- Copy and paste one of the script codes above.
- Attach and execute it in-game.
- Let the auto parry do the work—focus on strategy instead of reactions.
Benefits of Using Auto Parry Scripts in Blade Ball
Auto parry scripts take the stress out of reacting at lightning speed. Whether you’re playing casually or aiming to be the last one standing, they help you survive longer and win more. Some even bypass anticheat or account for your ping, making them more reliable across different setups.